WORMS
89 V1.081
If
you speak French, read the French documentation, it’s more complete, and
it’s more comprehensible.
WARNING
:
Worms 89 may crash your calculator. I'm not responsible for the problems
caused by this game
This
file is optimised for Netscape Navigator and 800x600
NOTE
: This game is a freeware, but it took me many hours to program it. If
you often play at Worms, please send me a mail (jcbudin@ifrance.com)
to say me that. It would take only one minute !
Worms
89 Version 1.081
By
Jean-Christophe Budin Type
of game
: Worms-clone Language
: 90% C 10% Asm Hardware
: TI-89 (HW 1 or 2, AMS 1.00->2.05) OS
: no shell are needed Size
: 22 Kb + 2 Kb for MapEdit + 1.5 Kb by saving + 1.3 Kb par carte
There
are two versions of Worms 89 : -«
nostub » version, which need no system and which is compressed. It
takes 19 Kb. -
« doors » version, which need a shell, and which isn’t compressed.
It takes 38 Kb
If
you want the nostub version, send ttstart.89z and worms.89y to your
calculator. To launch Worms, type ttstart("worms"). If Worms isn’t in the
current directory, type the full path, for instance : ttstart("asmgames\worms") If
you have chosen the Doors version, send worms.89z to your calculator.
If
you want to use MapEdit, type the same thing, only replace "worms" by "mapedit"
Worms
89 is a clone of Worms 2 or Worms Armageddon, famous games on PC. To
play it, you must be two players. Each player commands a worms team, the
goal is to kill the opponent's team, reducing their life to 0 points, sending
them out of the map or sending them At
the beginning of each turn, a player control one of his worms. You can
move them, use a weapon and hurt an opponent worm. The
worms of the two players are different : player 1 controls white worms
whereas player 2 controls black worms.
This
paragraph will describe step by step the game keys, the options, etc…Read
it carefully, coz some keys have changed, for example
WARNING
:
stay in mode No-2nd, No-Diamond, No-Alpha when it isn’t signalled. If,
at a moment, you think Worms has crashed, check that you aren’t in one
of this mode.
The
arrows and Enter, and sometimes the numbers, are used in the menus.
The
first menu of Worms 89 lets you choose between beginning a new game, load
a game, change the options, or quit the game. If
you select LOAD GAME, you can load an old game of Worms 89 that you saved
(File WSAV). Type the file name in alpha mode, then press Enter. The file
must be in the current directory.
With
« OPTIONS », you can change them : -
Wind
: if you disable the wind, it’s easier, but it isn’t fun, I think -
Choose
Worms : If this mode is enabled, you can choose the worm you’ll control
at each beginning of the turn. Personally, I always disable this mode -
Worm
beginning health : you can choose the number of life points of the
worms. -
Number
of worms : you can also choose the number of worms you have -
Health
boxes : you can choose which number of health points you win when you
take an health box -
Turns
before SuddenDeath : it lets you choose the number of turns before
a Sudden Death (reduces the number of life points of all the worms to 1) -
Archiving
: if this option is enabled, the files created by Worms 89 are automaticly
archived (disable it if you don't have much archive memory free) When
you begin a game, you must choose which type of map you want : -
RANDOM
MAP : there are three types of Random map. Try the three to see what
you prefer. Personnally, I prefer the first.
-
LOAD
MAP :it lets you load a map
that you have created with MapEdit
Then,
you must choose your special weapon. You have three choices : the Napalm,
the Mad Cow, the Holy Grenade
Then,
select OK. The game will now begin !
At
the beginning of each turn, you will have a global see on the map. Below
each worm, there is its number, and above it, there is its health, in a
frame. The worm you’ll control is indicated by an arrow. If you can change
the worm, press the number from 1 to 6 corresponding to the worm you want
to control. In the upper-left corner, there is a level indicator for each
team. The longer the bar is, the higher the team’s total health is.
In the upper-right corner, the wind is indicated by an arrow (if there
is no arrow, there is no wind). If you want to move the map, simply press
left or right arrow. When you want to begin to play, press Enter.
Screen
indicators are now : -
up-left : the selected weapon -
below, map indicator : screen position in comparison to the full map -
still below, the moving indicator. In fact, the number of the moves you
can make in a turn is limited. -
up-right : the wind
Keys
usable at this moment are : -
left & right : move the worm if you still can -
up & down - catalog : change the weapon (thanks to a menu) -
enter : use the current weapon -
x : jump (action which uses 12 moves and which can be useful when it is
too high) -
home : switch off the calculator -
esc : quit the game -
F5
: Boss Key, ie quits Worms immediatly and saves the current game into
a file called 'wormsave' -
from 1 to 5 : to choose the time before the grenades explode (from 1 to
5 seconds) -
7 or 9 : move the map
There
are two types of box you can take : the health boxes (+), to gain health
points, weapons boxes (X), to gain weapons
Starting
from Worms 891.06, there are 16
weapons. Some are not weapons, but possible actions (skip go, it isn’t
a weapon). This paragraph will describe each “weapon” one by one.
5.01
Air Strike
x1 This
weapon allows you to launch a missile anywhere on the map. Choose
the destination location with left&right arrow, or 4/6 (slower, more
precise) J
: easy-to-use / efficient / can hurt worms anywhere on the map L
: only one air strike
5.02
Bazooka It’s
the main weapon. You send a rocket on opponent worms by choosing angle
and power After
having selected the weapon, move the sight with arrows, then press Enter
and keep Enter pressed. The longer you hold Enter, the strongest
your shot will be. J
: infinite / can hurt far worms L
: hard-to-use / affected by the wind
5.03
Choice
x3 It
allows you to choose your worm by pressing number from 1 to 6
5.04
Cluster Bomb
x2 A
cluster bomb is a grenade, which after a determined time, explodes, and
hurts the worms which are under it more. To
choose the time before the explosion, type the number from 1 to 5 corresponding
at the number of seconds at the moving screen. After
having selected the weapon, move the sight with arrows, then press Enter
and keep Enter pressed. The longer you hold Enter, the stronger
your shot will be. J
: high damage / we can have far worms / not affected by wind L
: only two cluster bombs / hard to use
5.05
Pneumatic Drill
x2 The
drill isn’t a weapon. It allows you to dig underground.
5.06
Dynamite
x1 This
weapon is very easy to use. It allows you to put a dynamite in front of
your worm. Five seconds later, it explodes. When
you press Enter, the countdown starts. You can move with left & right
arrows. J
: Very easy to use / high damage L
: only one dynamite / can’t hurt far worms
5.07
Fire Punch With
this weapon, you’ll be able to knock away any worms that are in front of
you. To use it, just press Enter. J
: easy to use / Infinite / can throw the worms into the holes or out of
the map L
: only touches the nearest worms/
low damage
5.08
Grenade You
can launch grenades which will explode after a determined time. To
choose the time before the explosion, type the number from 1 to 5 (in seconds) After
selecting the weapon, move the sight with arrows, then press Enter and
keep
Enter pressed. The longer you hold Enter, the stronger your shot will
be. J
: infinite / not affected by the wind L
: low damage / hard to use
5.09
Holy Grenade
Special Weapon The
Holy Grenade is an improved grenade, it is a special weapon. To
choose the time before the explosion, type the number from 1 to 5 (in seconds). After
selecting the weapon, move the sight with arrows, then press Enter and
keep
Enter pressed. The longer you hold Enter, the strongest your shot will
be. J
: very high damage / not affected by wind / could hurt far worms L
: very hard to use / special weapon
5.10
Mad Cow
Special Weapon With
this weapon, you’ll be able to release a cow which will explode when it
touches a worm or when there is a big slope. J
: high damage / easy-to-use L
: special weapon
5.11
Napalm Strike
Special Weapon This
weapon allows you to put napalm anywhere on the map. It is used like the
Air Strike. Choose
the destination location with left&right arrow, or 4/6 (slower, more
precise). J
: can damage many worms (45 damage each) /
easy to use L
: special weapon / sometimes not easy to hurt opponent worms without hurting
yours
5.12
Petrol Bomb
x2 This
weapon is used like bazooka, but when it touches the floor, it explodes. After
selecting the weapon, move the sight with arrows, then press Enter and
keep
Enter pressed. The longer you hold Enter, the stronger your shot will
be. J
: can damage multiple worms (35 damage each) L
: only two petrol bombs / not really easy to use / affected by wind
5.13
Prod This
weapon allows you to push another worm. To use it, press Enter and keep
Enter pressed. The longer you hold Enter, the stronger your shot will
be J
: useful to push the worms out of the map or into the holes / easy to use
/ infinite L
: NO DAMAGE / only hits the nearest worms
5.14
Shotgun You
can shoot twice in a turn with the shotgun. After
having pressed Enter, select the angle with the arrows and confirm with
Enter J
: infinite / you shoot two times / easy to use L
: damages (15x2)
5.15
Teleport
x3 It
isn’t a weapon. It
allows you to teleport your worm to any location on the map. Your turn
will be finished. Choose
the destination location with left&right arrow, or 4/6 (slower, more
precise)
5.16
Skip Go To
skip one's turn
MapEdit
allows you, as its name suggests, to create maps in order to use them with
Worms 89. It
isn’t an advanced program, I made it quickly, and it isn’t optimized. It
is quite laborious to use. But
if you made maps, please e-mail them to : jcbudin@ifrance.com
The
file type of the maps has changed since 1.05 : it is now WMAP files. Despite
you can load your old maps (EXPR) and convert them to WMAP. The maps are
now bigger (because of the new size of the worms). I
don’t think MapEdit need a very detailed documentation, because of it's
easy to use.. The
unique option is “Pixel By Pixel”, which I advice you to let disabled (if
you want to change it, press ‘p’). If it is enabled, you edit the map line
by line, if it is disabled, when you change a line's height, all the lines
on the right change too. The
keys of MapEdit when you edit a map are : left,
right, 4, 6 à
change the current line up,
down, 2, 8 à
change the height of the current line ESCà
quit 0à
make a hole
Each
player can create his team and score points when he wins. In this way,
there is a ranking of the players.
This
option is facultative, you can choose if you enable it each time you launch
the game. NB : In a save, the team mode is saved.
To
create, rename, or view the rankings of the teams, go to the menu TEAM
MANAGEMENT. The keys are explained on the screen. The teams are sorted
by points.
When
you win a game, you score 50 points and 10% of the score of the loser.
-
On some calculators, under Universal OS, the doors version is unplayable.
I don't have remarked this problem on my calculator.
-
Wheras there isn't such problems on my own calculator (HW1 AMS1.00 Archive
Utility 2), on some calcs, the game sometimes crashes randomly.
If
you find another bugs, please mail me. Describe the bug the more precisely
you can, specifying, if possible, your HW, AMS, and any TSRs (like MaxMem,
Archive Utility, or Fast Kbd)
V
1.081 (01/05/07) : -
many bugs corrected
V
1.08 (01/03/18) : -
scrolling and global speed optimization of the game
-
small bugs corrected and little improvements
V
1.071 (01/01/17) : -
bug correction concerning the damages
V
1.07 (00/12/28) : -
graphics improvements -
team management
-
new type of maps
-
bugs correction
V
1.06 (00/12/01) : -
graphics improvements -
interface improvements -
new weapons -
compression in PPG -
new type of maps -
documentation more complete
V
1.05 (00/05/30) : -
new weapons -
map editor -
minor improvements
V
1.04 (00/05/23) : -
optimizations -
wind corrected -
bugs corrected
V
1.03 (00/05/16) : -
load/save -
we can aim the worm, not the floor -
worms redrawn -
damages on the earth -
integrated help
V
1.02 (00/05/09) : -
huge bug with the teleport corrected -
boxes -
sudden death
V
1.01 (00/05/02) : First
version published on www.ticalc.org Many
defaults
V
1.09b(00/03/28) : -
version in basic of Worms -
slow, ugly, many bugs …
My
e-mail is : jcbudin@ifrance.com
Mail
me if : -
you want to give me your opinion on Worms 89 -
you want to submit me critics, suggest me improvements… -
you have made maps -
you want to report bugs -
etc…
Your
opinion and your suggestions are VERY welcome.
I
will answer you when I receive your message.
Thanks
to the ones who have helped me :
-
Paul
Froissart (paul.froissart@libertysurf.fr)
: It is thanks to him if Worms features now a scrolling. Thanx too to his
advices. -
Jonathan
Bayle (jonbayle@yahoo.fr) :
he has redrawed the worms and is now responsible for the graphics of Worms
89 -
François
Budin (francois.budin@wanadoo.fr)
: for all his advices and help and programming
But
also : -
Dave
Cocozza (xmog@angelfire.com)
: for his help
…
and then, thanks to the persons who have programmed useful software : -
for TI-GCC : Xavier Vassor, Niklas Brunlid, Jean Canizzi -
Zeljko
Juric for TIGCCLIB -
Thomas Nussbaumer and
Marcos
Lopez, for TIGCC Tools -
Rusty
Wagner, for Virtual TI -
Curtis
Welch, for Sprite Editor
-
The ones I have forgotten (L)
Aaaaaaaaaaaaah
! The documentation is finished ! I
hope you’ll enjoy this game.
You
can distribute it as you want.
If
you like it, please mail me. JC
Particularly :